

Claude Code Game Studios
Turns one Claude Code session into a game studio with 49 agents and 74 skills

Show your coding agent a bug instead of describing it: record, draw, talk, send

About
Describing a UI bug in text is slow and lossy. With Scrawl you press Option+Shift+S, narrate what is wrong, click through it and circle things, then press it again. Instead of a heavy video, you get a bundle built for models: a contact sheet of annotated keyframes, individual frames and a transcript of what you said, ready to paste into an agent chat. Install the skill (bunx skills add kitlangton/scrawl) and the agent knows how to read it and dig deeper with the scrawl command: scrawl zoom --at 0:12 (or --at a phrase you said) builds a dense sheet of frames around that moment, scrawl frames pulls a time range, scrawl send queues a capture into an OpenCode session and scrawl export makes a shareable mp4. It can also record a cabled iPhone. Built in Rust with GPUI by Kit Langton (@kitlangton), who works on OpenCode. Needs an Apple silicon Mac on macOS 26 or later; a Windows preview build exists.
Features
Install
Give Claude Code hands in the iOS Simulator or an Android emulator so it checks its own UI changes. Five MCP tools, real setup commands, honest tradeoffs.
Five tools that give Claude Code memory across sessions, agents and machines, with install commands, honest caveats and when CLAUDE.md is enough.
Seven tools that cut Claude Code, Codex and Cursor token usage by compressing shell output, searching code and fetching current docs, with honest caveats.



Free. I review every submission.
is in the review queue. I'll install it, test it and list it if it passes.