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Audio Studio MCP

Local AI background music and sound effects your agent can generate, loop and export

Audio Studio MCP preview

About

Sound for your game or video without leaving the agent

Four tools: generate_audio (music, instrument loops or sound effects, with bpm and structured fields for what makes the sound), edit_audio (re-style a clip, regenerate a time range or extend a track), process_audio (trim, seamless loops, fades, LUFS loudness, WAV, OGG or FLAC) and unload_models. In the demo session Claude picks an 11 bar loop length so the beat stays in time when it repeats. Runs on Apple Silicon with MLX (M1 or later, 16 GB RAM recommended, about 6 GB of disk for the model) or on Windows with an NVIDIA GPU (8 GB of VRAM or more); Linux with NVIDIA should work but is untested. The code is MIT, but the model weights use the Stability AI Community License, which at the time of writing allows commercial use under US$1M in annual revenue, so read it before shipping anything. Made by KanaWorks_AI (@KanaWorks_AI).

Features

  • Text to BGM, instrument loops and sound effects, 1 to 4 candidates per call
  • Edit: re-style, regenerate a time range or extend a track
  • Seamless loops, fades and LUFS loudness for games, video or streaming
  • Runs locally on Apple Silicon (MLX) or an NVIDIA GPU
  • Every file saved with a JSON sidecar of how it was made
  • Installer prints the exact claude mcp add command

Install

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